Unity Netcode Developer to implement multiplayer to existing single player RPG


Hello, I am seeking a Netcode developer to help implement multiplayer in a 2D RPG. I currently have a single player prototype built with core game mechanics but am looking to make it multiplayer as the social aspect would best illustrate the game’s proof of concept. This project is inspired by Cord.DJ, Coke Music/ Coke Studios, and PokeMMO (but not nearly that scale). I am seeking a developer who can provide a quote on cost and timeline, to implement Netcode for GameObjects to an existing single player Unity project, in a way that’s scalable. I’d also be interested in another option of said developer consulting/coaching me on the implementation so I know how it’s done myself. Attached is an early Game Design Document and video of its current state.

Keyword: Project Consultant

User Authentication Video Game Online Multiplayer macOS Microsoft Windows iOS Android Unity C# Game Development

 

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