Build the Core Mechanics of a 2D Isometric Platformer (Physics + Jumping)


$35.00
Expert

Hi there, I'm working on a passion project: a 2D isometric roguelike platformer that blends mythic storytelling with surreal dreamscapes. It explores fear, and overcoming inner darkness. The art direction is pixel art with an isometric camera angle. What makes this project challenging is that it’s not just visual—it needs real physics, especially jumping and platforming mechanics (think Mario RPG meets Celeste, but in an isometric world). I'm looking for someone to help me build the foundational game mechanics from scratch in Godot, including: A physics-based isometric player controller (jumping, collisions, gravity) Basic tilemap/world setup to support platforming Camera logic that respects isometric projection Ideally: groundwork for enemy movement and attacks (pathfinding, basic AI, projectiles) My background is in storytelling, systems design, and programming. I’ve built parts of this in Unity before but hit blockers with sorting layers, physics, and overall level building. I want to start fresh in Godot, using your system as a base while I focus on level design, story, and worldbuilding. If you’ve worked on physics-based 2D isometric games before—or can handle pixel-perfect movement in Godot—I’d love to chat. Bonus if you care about telling deep, meaningful stories through gameplay. Let’s make something special. --Aaron

Keyword: Game Development

Contractor Tier: Hourly: $25.00 - $45.00

Price: $35.0

 

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