I'm building an iOS app using SwiftUI + SceneKit to display 3D avatars. ✅ I can already load and show 3D models generated from Meshy AI using GLTFKit2. ✅ I'm deploying auto-rigging through UniRig (Vast AI open-source project, running on RunPod). ✅ I have local Mixamo animations in GLTF format ready to apply. ❌ After adding rigging and animation code, the app crashes early (EXC_BAD_ACCESS), even before trying to animate or rig manually. Tech Stack: Swift + SwiftUI + UIKit SceneKit GLTFKit2 (SPM) UniRig (RunPod server) Mixamo animations (GLTF) I need help with: Debugging crashes (likely SceneKit or UI event timing) Making sure avatars are loaded safely before applying rigging or animations Setting up safe, async loading pipeline for rigging + animations (Optional) Optimizing for memory and lifecycle stability Ideal Skills: iOS SceneKit / SwiftUI expert Experience working with GLTF models and animations Good at debugging EXC_BAD_ACCESS/memory issues (Bonus) Experience with avatar rigging, WebSockets, or Meshy AI/UniRig Goal: Auto-rig the avatars, animate them with Mixamo GLTFs, and fix the crashes — so the app runs cleanly. Budget: Open. Looking for someone who can move quickly and cleanly.
Keyword: UI Development
Price: $40.0
iOS Development SceneKit Swift iOS
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